When five empires united to scientifically dissect an anomaly, the grand city of Aurenor was born. Today, all that remains are empty colonnades, a mysterious glowing flower, and the warning of those who dared to return: “I will never go back there.”
Category: Locations
Thalgorrin City Park
Thalgorrin City Park is hosting an Inspection Day to verify the safety of newly installed pressure gauges on the pavilion’s brass railing.
The Guild of Free Delegators has been assigned oversight of the Event after concerns were raised from the highest authorities regarding potential pressure fluctuations within the decorative pipes.
Seonir
Seonir stands where Earein borders the western realm of Velomar. Not on a road, not on a marked frontier, but in the place where the mist decides to change its nature. Earein mist is quiet, gentle, curious. It drifts between the trees like someone who doesn’t wish to disturb. It is a mist that asks…
Nyokap Ridge
(literal meaning: “The place where, at dawn, the mists meet but never mix.”) Location and Significance Nyokap lies in the far north of Earein. It forms a natural boundary between: the forested inland (Datlesk, Shademist) the rocky northern coastline and the ocean It is the northernmost prominent landform of Earein — long, uneven, but not…
Thalgorrin Municipal Auren
Auren Street in Thalgorrin is a place where the city paused — not in time, but in intention. In a narrow gap between two houses floats an Auren, a metal cube older than Thalgorrin itself. No one has ever moved it, no one has ever claimed it. And so it became a landmark the city protects as quietly as it glows.




